// infrastructure as code
Terraform & Infrastructure as Code
If your infrastructure only exists in a cloud console, you do not have infrastructure. You have a configuration nobody can reproduce, review or roll back.
The state you are probably in
Some of your infrastructure is in Terraform. Some was added by hand during an incident and never brought back. The plan output is hundreds of lines, so nobody reads it, so nobody catches the destroy that should not be there.
That is the normal midpoint, and it is fixable — but it is fixed by narrowing the blast radius first, not by a rewrite.
What we do about it
We import what exists, split state so a mistake in one environment cannot touch another, and get terraform plan running on every pull request so review means something again. Only then do we refactor modules.
The test we hold ourselves to is simple: a new environment can be created from an empty project with one command, and the plan on your existing environments shows zero changes. Until both are true, the work is not finished.
A word on drift
Drift is not a moral failing — someone fixed production at 2 a.m., which was the right call. What matters is that the change gets back into code within days, and that you can detect it in the first place. We set up that detection so the gap between reality and code stays small enough to be honest about.
What you get
- A module layout that fits your team — environments that differ by variables, not by copy-paste
- Remote state with locking, and a plan that runs on every pull request
- Existing click-built resources imported under Terraform without downtime
- Secrets kept out of state and out of git, sourced from your secret manager
- Guardrails: policy checks, drift detection, and a plan output a reviewer can actually read
- Documentation covering how to add a new environment from scratch
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